Movies-and-More: June 2009
Predictions: 1. Land of the Lost ($49 million), 2. Up ($35 m), 3. Night At the Museum: Battle of the Smithsonian ($10 m), 4. Drag Me To Hell ($9 m), 5. Terminator: Salvation ($8.5 m)James Patterson's Swimsuit
A blog where I post about comics, and occasionally get sidetracked by the goings-on of general pop culture.
Predictions: 1. Land of the Lost ($49 million), 2. Up ($35 m), 3. Night At the Museum: Battle of the Smithsonian ($10 m), 4. Drag Me To Hell ($9 m), 5. Terminator: Salvation ($8.5 m)
As part of Norman Osborn's inner circle, Parker Robbins aka The Hood, gets his own mini-series, illustrating how Osborn's favor during his "Dark Reign" is helping the criminal underworld to thrive. But while The Hood's crime syndicate may be getting profitable tips from higher-ups, The Hood is on somebody's radar who's getting very familiar with his habits, and there is more than a little dissension in the ranks, despite The Hood's fine speeches about how they can work together, despite what the police may say in their criminal profile data banks. We also see a little of the human side of Robbins, of his small family away from the street-level violence that is his world. And as a contrast, we see the side of him that is very not human, the demon Dormammu that he harbors, taunting him through supernatural means. The Hood is a complex character, but honestly, the stuff that we see in the main Avengers titles depicts him in a much better light. Despite Hotz's best efforts to illustrate a gritty noir comic that would go hand-in-hand with such a character as this, this series starts with a yawn. Readers are familiar with the traits of The Hood playing out in this comic, and it's done better elsewhere, with The Hood coming off as human (the original Hood mini), demonic and scary (the last few issues of New Avengers), and just plain bad-ass (the rest of New Avengers) in spectacular, memorable scenes. There's nothing memorable about this comic, though. It's vanilla through and through.
An ikigami is a notice someone gets when they’ve been selected…to die within 24 hours! That’s right. Japan has “been forced” to make everyone participate in a game of Russian Roulette to “increase the quality of life” through the National Welfare Act. A little extreme, but okay. Every citizen is injected with a syringe when they’re young, and between the ages of 18 and 24, a capsule that one in one thousand people are injected with will cause them to die. A very complex process occurs to keep the identity of the people who are to die a secret, but enough notice is given to the individuals going to die that they can spend their last full day as they please. The thinking behind this elaborate plot is to get people to live every day like their last, because no one knows if they are going to be one of the selected to die for their country at a young age. The bright side: the deceased family gets a bereavement package. I’m sure that makes it all better. On top of all of this, anyone who speaks out against the act will be immediately injected with a death capsule before they can sow their anti-government ideas. Man. Putting aside the huge disbelief that anyone would go along with this National Welfare Act, this series has the potential to be a violent, over-the-top manga along the lines of Death Note. And the first story of a citizen receiving his ikigami and what he does afterward IS quite violent. But the second story is not so much, although it is still pretty overly dramatic. Anyways, the series is tied together by a young man who is passed 24-years-old (so safe from an ikigami himself), whose job is to deliver the ikigami to the people who will die. He is a character with a conflict of conscience who wants to do what he can for his country, but questions whether what they are doing is morally right. So he tries not to think about it much.
I haven't really read any ultra-cute girl manga, so I thought I'd peruse the shelf at work and pick one up - this just happened to be the one that I chose - Moyamu Fujino's Animal Academy. It follows a high school girl Neko (whose name means cat) as she makes her debut at a high school hours from her own home, the mysterious Morimori. She doesn't have many options for school (she's not the brightest), so she's really excited to get into this school, and isn't deterred when she's refused admittance upon appearing on school grounds (which is hidden confusingly in a forest). It turns out that this high school is special, as it teaches magical animals how to act human. So long as Neko can keep the secret that she's human, the teachers allow her to stay. The classes are a piece of cake (since she's already human), but it proves harder to keep up pretenses than she expected, especially as she's rooming with a possessive cat (who thinks Neko's a cat because of her name and her general oddness) who tends to slap people when she's unhappy with them. Overall, this is a fun, cute manga. It's a lot of fluff, not much substance beyond the surface elements, and no real interesting character traits, but if you take it for it is, it's a good time. I see the appeal it may hold for readers (especially younger readers) and it has magical animals, for pete's sake.
I'm very excited about this piece of news that Joss Whedon's "Dollhouse" was renewed for a second season - the show has gotten progressively better as the first season went along and easily became my favorite show of the season about halfway through. For those who haven't seen it, check it out on DVD on July 28th! (Link via Whedonesque)
The team of Alan Moore and Kevin O'Neill reunite for a fourth installment (if including The Black Dossier) of the league of literary figures gathered to fight evil in the name of the crown. This time around, Mina and Quartermain are accompanied by the gender-shifting Orlando (introduced to us in The Black Dossier), as well as former thief Anthony Raffles and ghost-finder Tom Carnacki in the latest incarnation of the League at the beginning of the 20th century. This is the first of three issues in the third League of Extraordinary Gentlemen series that will be published by Top Shelf Productions and jump forward in time with new League members. But this does feel very much like its own book, with quite a climax surrounding the death of former League member Captain Nemo and the rise of his successor. But it all begins with a mysterious dream that Carnacki has about a cult that will bring about an apocalyptic event. This thread will be continued in the future issues of this series, but do tie in to events that go down within this issue, particularly with a confrontation Orlando has with the cult. Meanwhile, a murderer arrives in town to cause some havoc as well. This is a very satisfying new chapter of The League of Extraordinary Gentlmen that feels like a full-length graphic novel unto its own, full of the literary references that readers have come to expect that many of us won't get without further research. But even without the references, this is an action-packed, fun read that is probably a very different sort of experience that you would get by having gotten the references. Kevin O'Neill's art has never looked better - it was definitely worth the wait and delays for his portrayal of mutilated corpses and the dark streets of London. This is a dense comic that warrants rereads if any do this year.
Mouse Guard (Volume 2): Winter 1152 HC - The much-anticipated sequel to David Petersen's Eisner Award-winning series gets collected. As much as I loved the first book, I thought the second book was even better - this is one spectacular all-ages title.
Wednesday Comics #1-4 - DC's big new weekly series comes out every Wednesday with new comics, and features an array of single issue comics from top creators like Paul Pope, Walter Simonson, Dave Gibbons, Kyle Baker, Neil Gaiman and others on DC characters like Kamandi, Hawkman, Superman and Wonder Woman.
Dark X-Men: The Beginning #1 & 2 (of 3) - A new team of X-Men springs out from Osborn's new world order, consisting of Emma Frost, Namor, Mimic, Cloak & Dagger, Daken, Weapon X and Dark Beast.
I've been reading some of Marvel's reprints of the original New Mutants book (New Mutants Classic 1 & 2) over the past few years now, so I could hardly resist taking a look at the latest attempt to revive the team in the modern world the X-Men live in. The new book is written by Zeb Wells and drawn pretty decently by Diogenes Neves, and so far consists of Magik reappearing from Limbo and her other various adventures (in which she pissed off some of the new younger members of the X-Men, whom she faces immediately upon her arrival in San Francisco) and working with Sunspot, Cannonball and Magma to locate two other members of the original New Mutants team who are out on assignment, and according to Magik (who heard it from a future version of Magma), are about to die. The other two mutants are Dani Moonstar (who is currently without powers) and Karma, and they are dealing with some sort of mutant child with mental powers and, well, there's a surprise at the end of the issue. Missing from the original cast of New Mutants is Wolfsbane, who is being abused in the horrid X-Force book. But I like this small team of characters and I think they have a nice dynamic going, everyone a little uncomfortable around Illyana, and Magma being the cold one (ironically). This is a fun debut issue with plenty of guest stars and an intriguing premise that leads the reunited friends into a backwater town in Colorado. I'm not sure exactly where this book is going yet (especially with that final page), and I don't know how this team will set themselves apart from the dozen other X-books currently being published, but I'm down for giving this book a chance.
This is the sequel to Kean Soo's Jellaby graphic novel from last year. The character appeared in the Flight Explorer anthology as well, and the big purple guy's fast become one of my favorite all-ages comic characters. That being said, I was a bit disappointed in the second volume. The same things that I loved about the first book were present in this one: great cartooning, characters with real-life issues that aren't afraid to show a little emotion, nice dialogue and I still love that purple toned coloring throughout the entire graphic novel. I also like those little scenes that Soo pauses on, pacing it just perfectly where he can frame a particularly beautiful image, like when Portia is on the swing ride at the carnival at the end of chapter seven. Very nicely done. One thing that I found lacking this time around, however, is that charm and innocence that came from Portia's initial discovery of Jellaby and her "secret" that she had come to share with classmate Jason. In this latest installment, I guess it's a given to anyone they encounter that Jellaby's in a lifelike costume? I can buy it, for the story's sake, as they travel through the city to the carnival, but that whole "secret" element is just kind of thrown out the window for the narrative of this book, and it's a shame. Overall, this volume is a lot less fun and whimsical than the initial volume. While the first book pretty much consisted of little vignettes with a loose narrative that allowed the characters to maneuver through different sorts of stories and do cute things, this new book has a mission. The three companions are traveling to the carnival to try to uncover where Jellaby came from, and it doesn't have too many really nice cute moments. There's no emphasis on the secret, hardly any memorable dialogue between the characters, and by the end of the book, what they go through isn't really worth the adventure. It's just sort of...boring, I hate to say. Hopefully there will be more Jellaby coming up the pipeline soon, and hopefully with his reappearance, Soo will return the character to his playful roots.
I'm really digging these fat collections of manga. There haven't been too many occasions where I've wanted to pick one up (the only other one I've purchased was Kiyohiko Azuma's Azumanga Daioh Omnibus), but my recent brush with Miki Aihara compelled me to grab this one. There's something about a thick book of comics that excites me, whether it's a Marvel Essential full of material that's probably not really worth collecting or some amazingly long-running media tie-in from Dark Horse like the Aliens Omnibus, having so many comics in one book is quite appealing whatever the material, perhaps just because you can sit down and read a huge chunk of a series at once (and there has to be something to a series that's gone on for so long, right?). Anyways, the first volume of Hot Gimmick VizBig Edition collects the first three volumes of Miki Aihara's very popular shojo manga. Like with Tokyo Boys and Girls and Honey Hunt, the main character in Hot Gimmick, Hatsumi, is a passive female protagonist whom people take advantage of and push around. But it's kind of to the Nth degree with this book (especially by the third book). If I had just read the first volume of this series, I probably wouldn't have continued, to be quite honest, but when Hatsumi's knight in shining armor, childhood protector Azusa, turns out to have some ulterior motives, things get really interesting and it's really hard not to feel for Hatsumi, despite her many deficiencies. Aihara's art in Hot Gimmick is much better than it was in Tokyo Boys and Girls, but it's still not quite as sharp as her latest Honey Hunt. The same things goes storywise, but the plot, slow-building as it is, gets really intriguing, and some of the relationships between the characters are really just plain neat, and I have to wonder how some of these relationships are going to progress in future volumes. It's interesting to see Aihara grow as a creator over these books, and I'm glad I could experience her most popular series in a big book like this. Like I said before, I probably wouldn't have gone passed volume one if I'd been buying the book in individual installments, but this VizBig Edition kind of sealed the deal for me, giving the series a little room to breathe and grow, and I will be buying subsequent volumes.
The first story collected in this book is "Duncan's Kingdom." This story follows the knight Duncan as he tries to win the hand of the princess of his kingdom by bringing back the head of the frog king who killed his king. Things aren't what they seem in this story (as is the case with all of the stories in this collection), as Duncan finds something out-of-place hidden in the frog king's palace. I was surprised to see that this story had been published previously by Image Comics in 1999. I rather like this story quite a bit - it was easily my favorite of this collection - but have no recollection of hearing about this book in the past. Ah well. I love the different art of all three stories, but Kim's pencils on this were my favorite, and I felt the story was easily the strongest here.
In Theaters May 8th